For Honor

For Honor is a very ambitious project, that of bringing three very different kinds of historical warriors together in a balanced manner. Pitting Nordic vikings, European knights, and Japanese samurai together is something many historians would scoff at. Somehow, Ubisoft has managed to pull it off.

My time spent with the medieval slasher so far has mostly been enjoyable. The only major issue being that many people struggle to find matches due to its odd online calibrations, myself included.

As For Honor uses its own brand of P2P connections rather than traditional server hosting. This means that many people sit for lengthy periods of time in search of others across the world. This isn’t such an issue if you’re in a place like Europe or America, but here in South Africa we really struggle.

The medieval world has gone completely bonkers

The multiplayer mode spans across a period or season of war between three factions, all vying for control of the world in an endless struggle for domination of what remains of a largely obliterated world. Each player individually commits wartime resources to conquering a certain region, the faction reinforcing a region the most taking it.

The buildings that host the bloody skirmishes within an occupied region are then decorated with the winning faction’s cultural regalia. So far, the samurai have often taken the lion’s share of the map, leaving the burly vikings and upstanding knights swamped by oriental invaders.

The Warden is probably the most adaptable and accessible character in the game, excellent for beginners.

Members of winning factions receive juicy rewards, such as new gear. Through battle, shopping and winning rounds, players can upgrade their heroes with all manner of armour and weapon upgrades. Each new item brings a change in your stats, generally upgrading one aspect of your being while lessening another. It’s a trade-off you need to think carefully about, tailoring each hero according to your strategy and general play-style.

There is also a massive cosmetic aspect to getting new stuff, the fashionable prowess of your heroes being very important. Outfitting your characters with gnarly bits and bobs also plays a big part in intimidation and the psychological aspect of the game. Seeing a hulking Scandinavian stride towards you all skulls and spikes is certainly fearsome.

The roaring Kensei, an absolute whirlwind when played right.

The level of detail and personalised attention that has been slathered onto each pauldron, greave, and blade makes for a stunningly majestic host of gleaming warriors. The game in general just looks amazing, with its global geography and architecture being playfully respectful to each region and culture it represents.

Many players have, however, been put off this game due to the microtransactions, which allow you to purchase an entire arsenal, effectively catapulting your heroes to supreme power in minutes.

The first thing any newcomer should do is start off with the tutorial, which grounds you in the game’s mechanics. For Honor employs a creative method for blocking and attacking. Using the right analog stick, players position their guard in different directions, deciding the automatic blocking stance, as well as which angle you will attack from. This mechanic is the meat of the game. Synchronising your stance with an enemy’s attacks is the key to staying alive. You will also need to mix up your stance and style in general in order to keep your opponent guessing long enough to deliver agonising blows.

There are various grizzly execution finishers for each character, as the Shugoki over here is demonstrating.

Much of the rest of the move-sets are relatively common to hack and slash games. Light and heavy attacks, dodging, stunning blows and sprinting.

The more advanced mechanics come with feinting and parrying, as well as the more tricky special moves in each hero’s repertoire. Feinting involves successfully deceiving an opponent with the suggestion of an attack, following through with an actual one from an unexpected angle. Parrying is deflecting an attack in a way that causes your opponent to stumble, rather than just a normal block, which you can follow with a punishing riposte.

There is a colourful range of special attacks each character can employ. From the unstoppable heave of a giant axe, to the sneaky, lung-puncturing poke from a dagger, to the disorienting pommel strike.

The 4v4 Dominion game mode is absolute mayhem. Here we have a Warden calling in a catapult strike.

Another big part of the game is throwing each other off cliffs or into fire or spikes. While many players consider this approach to be a shameful affront to polite head-splitting, I must recommend mastering both the employment and countering the WWF aspect of this game. Not only is it a very entertaining part of the game, it’s an essential ingredient for becoming the ultimate warrior.

If you manage to land a guard-break, which is basically a stun, you can follow the move up with a throw. If your opponent happens to be near a spiked wall or precarious precipice, you can choose to end them wrongly right there and then. Such tactics will immediately bring a sweaty, heated clash to a dreadful, immediate end, causing a salty eruption in someone else’s home.

Don’t just hammer buttons in a frantic craze. This game requires a cool head and steady hands.

Some characters, such as the gigantic Lawbringer (that looks like a Dark Souls boss, rather than something you’d see climbing up a ladder in Jerusalem), excel at bullying their opponents, tossing them about like unruly children with one hand.

Successfully stringing these mechanics together takes a while to master. The journey from squire to knight is undoubtedly filled with much trial and error, as your brain and hands begin building the necessary connections needed to master this tricky game.

After practicing a bit in the tutorial it’s straight into global war. My first duel was a thrilling baptism into cyber medieval martial arts. I decided to try the one-on-one duels first, using the basic knight, the Warden (one of twelve available characters). My enemy chose some kind of samurai. We then found ourselves standing at opposite ends of a corridor in a snowy castle. I approached him cautiously, trying to remember the controls and mechanics. We honed in on each other, and then the hacking began. Fast and unforgiving, For Honor forces you into a locked state of fidgety concentration as your hands work furiously to keep up with a person on the other side of the world in the exact same state.  I often find myself leaping out of my chair with excitement when a long and tense series of duels reaches its climax.

Slamming the butt of your sword into an enemy’s chops is an excellent way to throw them off balance.

The single-player campaign, while well-written and involving, didn’t hold my attention for long. Although I would like to see how such an intriguing spin on world history would pan out with such lovingly fleshed out groups, it’s basically just the duels and battles seen in multiplayer with bots. I’d much rather bash about (or be bashed about) by real people.

That’s not to say that playing with bots isn’t an integral part of the game. Practicing heroes you are unfamiliar with against AI is a great way to get to grips in a calm and collected manner.

Bring out your personality and taste through the lovely level of character customisation available.

The online community in For Honor stresses an unofficial code of honour. You are expected to be chivalrous. Greeting your opponent with an emote, resisting throwing them off cliffs or executing them with a shaming decapitation are the requirements for becoming a 21st century Sir. While I generally try to be as proper as possible, I can’t help being Iago every now and then.

This is, after all, a video game, not The Hundred Year War. Childish antics are all part of the fun, something well-known to well-seasoned multiplayer veterans.

Whether you’re a medieval enthusiast, or just like the idea of whacking people with giant swords, For Honor is a very enjoyable game. It has an often-times frustrating skill curve you need to overcome if you want to cleave your way up the ranks. Despite its connectivity being something of a joke, it’s a great game.




Bloodborne is easily one of the most thrilling and rewarding experiences out there. At its heart, it’s a miasma of obscurity. Players are catapulted into a chaotic world free of proper direction or guidance.

We wander seemingly aimless through terrifying alleyways and forests with little clue on navigation and even less on what comes next.


It’s a nightmarishly picturesque world


Players were continually stepping into treacherous new areas, only to fall face-first into smoldering pits of darkness, surrounded by deadly fiends crawling out of the wood-works, or in this case Gothic masonry.

This is what makes Bloodborne so wonderful, you never know what to expect, and never know just what the hell you are getting yourself into.

Everything is cloaked in mystery; characters, enemies, environments and the plot are just one big murky swamp we love swimming in.


Whether you’re plumbing a ghastly sewer or exploring an arcane library, keep your wits about you!


Bloodborne is hard. How hard, you may ask? Let me put it this way: I didn’t think I was going to make it through the first stage. I was immediately faced with a brick wall of adversity, one I didn’t think I’d ever smash my way through.

Just fighting the most basic group of creeps was like trying to exorcise the Devil from someone using a YouTube video of a dog drinking water.

Hacking at crazed plebs has never been so gratuitously thrilling

Few things have made me curse loudly in aggravated bitterness so frequently. Making such sweaty progress only to be drop-kicked back to the last checkpoint clocked about an hour ago is magnificently endearing.

The potion FromSoftware concocted made from despairing degradation and jubilant triumph makes for some interesting psychology.

The finely-tuned reflexes and systematic button-tapping required for this fluid foray can be a bitter pill to swallow for those unfamiliar with Souls games, but once digested, the game becomes a constant flow of garish exhilaration.

It was absolute bliss turning the tide on my tormentors, realizing that I could play this game! Maybe I’d even play it again on ‘New Game +’ (The same game, just much harder).


Boss fights are the bread and butter of Souls games


Playing Bloodborne is like being transported into Edo Japan and becoming Miyamoto Musashi’s apprentice.

At first, he constantly beats you with a log for your piggish ineptitude, but in time you are meditating side-by-side under a waterfall, the crashing logs harmlessly splintering off your scalp.

In no time, however, you are magically reduced back into a chubby good-for-nothing and have to repeat the whole process again, and again, and again – pure, unadulterated joy.


Bloodborne’s version of a bonfire


I experienced such ominous despair whenever I sensed a boss-fight was about to begin.

My heart sank and the hairs stood up on my arms whenever a colossal hellion skulked out of the shadows, knowing I’d be spending hours turning into days hacking at it.

One particular boss, Vicar Amelia, probably earned me the highest amount of retries I’ve spent on any boss in any game, ever.

Granted I was still pretty green to Souls games at the time – this foray was just complete insanity.


Grab your friend and go tag team on a boss


Eventually, I managed to crush her though, and I jumped for joy. This sense of jubilation is rarely felt in many games; it’s the same feeling as finishing a lengthy raid or disarming the bomb surrounded by unaware enemies.

The boss fights are just complete savage adrenaline.

Sure, you spend a good amount of time on your knees, but once you find your way forwards and implement a sound strategy, the sense of competence produces complete elation.


The creature design has been grotesquely detailed



Story-wise, the game centers around a gothic town called Yharnam besieged by a mysterious and devastating curse that has driven its population insane, and worse. People are starting to mutate into ghastly monsters, the few sane and unchanged individuals cowering in the shelter of their homes.

You play as a hunter, a skilled member of a syndicate tasked with eliminating such abominations, tasked with entering Yharnam and bringing bloody order to a place gone to hell.

Yharnam’s gloomy streets and cathedrals are just the beginning of your quest, as you plough your way through forests, universities and more mystical locations. You will soon begin piecing together a story entailing a damning thirst for power and knowledge that turns humans into the unspeakable.


Bloodborne is an absolute treat for newcomers and veterans to FromSoftware’s punishing trials. Its hasty make-or-break nature is a fantastic change from Dark Soul’s more sludgy clunking.