For Honor is a very ambitious project, that of bringing three very different kinds of historical warriors together in a balanced manner. Pitting Nordic vikings, European knights, and Japanese samurai together is something many historians would scoff at. Somehow, Ubisoft has managed to pull it off.
My time spent with the medieval slasher so far has mostly been enjoyable. The only major issue being that many people struggle to find matches due to its odd online calibrations, myself included.
As For Honor uses its own brand of P2P connections rather than traditional server hosting. This means that many people sit for lengthy periods of time in search of others across the world. This isn’t such an issue if you’re in a place like Europe or America, but here in South Africa we really struggle.
The multiplayer mode spans across a period or season of war between three factions, all vying for control of the world in an endless struggle for domination of what remains of a largely obliterated world. Each player individually commits wartime resources to conquering a certain region, the faction reinforcing a region the most taking it.
The buildings that host the bloody skirmishes within an occupied region are then decorated with the winning faction’s cultural regalia. So far, the samurai have often taken the lion’s share of the map, leaving the burly vikings and upstanding knights swamped by oriental invaders.
Members of winning factions receive juicy rewards, such as new gear. Through battle, shopping and winning rounds, players can upgrade their heroes with all manner of armour and weapon upgrades. Each new item brings a change in your stats, generally upgrading one aspect of your being while lessening another. It’s a trade-off you need to think carefully about, tailoring each hero according to your strategy and general play-style.
There is also a massive cosmetic aspect to getting new stuff, the fashionable prowess of your heroes being very important. Outfitting your characters with gnarly bits and bobs also plays a big part in intimidation and the psychological aspect of the game. Seeing a hulking Scandinavian stride towards you all skulls and spikes is certainly fearsome.
The level of detail and personalised attention that has been slathered onto each pauldron, greave, and blade makes for a stunningly majestic host of gleaming warriors. The game in general just looks amazing, with its global geography and architecture being playfully respectful to each region and culture it represents.
Many players have, however, been put off this game due to the microtransactions, which allow you to purchase an entire arsenal, effectively catapulting your heroes to supreme power in minutes.
The first thing any newcomer should do is start off with the tutorial, which grounds you in the game’s mechanics. For Honor employs a creative method for blocking and attacking. Using the right analog stick, players position their guard in different directions, deciding the automatic blocking stance, as well as which angle you will attack from. This mechanic is the meat of the game. Synchronising your stance with an enemy’s attacks is the key to staying alive. You will also need to mix up your stance and style in general in order to keep your opponent guessing long enough to deliver agonising blows.
Much of the rest of the move-sets are relatively common to hack and slash games. Light and heavy attacks, dodging, stunning blows and sprinting.
The more advanced mechanics come with feinting and parrying, as well as the more tricky special moves in each hero’s repertoire. Feinting involves successfully deceiving an opponent with the suggestion of an attack, following through with an actual one from an unexpected angle. Parrying is deflecting an attack in a way that causes your opponent to stumble, rather than just a normal block, which you can follow with a punishing riposte.
There is a colourful range of special attacks each character can employ. From the unstoppable heave of a giant axe, to the sneaky, lung-puncturing poke from a dagger, to the disorienting pommel strike.
Another big part of the game is throwing each other off cliffs or into fire or spikes. While many players consider this approach to be a shameful affront to polite head-splitting, I must recommend mastering both the employment and countering the WWF aspect of this game. Not only is it a very entertaining part of the game, it’s an essential ingredient for becoming the ultimate warrior.
If you manage to land a guard-break, which is basically a stun, you can follow the move up with a throw. If your opponent happens to be near a spiked wall or precarious precipice, you can choose to end them wrongly right there and then. Such tactics will immediately bring a sweaty, heated clash to a dreadful, immediate end, causing a salty eruption in someone else’s home.
Some characters, such as the gigantic Lawbringer (that looks like a Dark Souls boss, rather than something you’d see climbing up a ladder in Jerusalem), excel at bullying their opponents, tossing them about like unruly children with one hand.
Successfully stringing these mechanics together takes a while to master. The journey from squire to knight is undoubtedly filled with much trial and error, as your brain and hands begin building the necessary connections needed to master this tricky game.
After practicing a bit in the tutorial it’s straight into global war. My first duel was a thrilling baptism into cyber medieval martial arts. I decided to try the one-on-one duels first, using the basic knight, the Warden (one of twelve available characters). My enemy chose some kind of samurai. We then found ourselves standing at opposite ends of a corridor in a snowy castle. I approached him cautiously, trying to remember the controls and mechanics. We honed in on each other, and then the hacking began. Fast and unforgiving, For Honor forces you into a locked state of fidgety concentration as your hands work furiously to keep up with a person on the other side of the world in the exact same state. I often find myself leaping out of my chair with excitement when a long and tense series of duels reaches its climax.
The single-player campaign, while well-written and involving, didn’t hold my attention for long. Although I would like to see how such an intriguing spin on world history would pan out with such lovingly fleshed out groups, it’s basically just the duels and battles seen in multiplayer with bots. I’d much rather bash about (or be bashed about) by real people.
That’s not to say that playing with bots isn’t an integral part of the game. Practicing heroes you are unfamiliar with against AI is a great way to get to grips in a calm and collected manner.
The online community in For Honor stresses an unofficial code of honour. You are expected to be chivalrous. Greeting your opponent with an emote, resisting throwing them off cliffs or executing them with a shaming decapitation are the requirements for becoming a 21st century Sir. While I generally try to be as proper as possible, I can’t help being Iago every now and then.
This is, after all, a video game, not The Hundred Year War. Childish antics are all part of the fun, something well-known to well-seasoned multiplayer veterans.
Whether you’re a medieval enthusiast, or just like the idea of whacking people with giant swords, For Honor is a very enjoyable game. It has an often-times frustrating skill curve you need to overcome if you want to cleave your way up the ranks. Despite its connectivity being something of a joke, it’s a great game.